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Ragnarok Boss Cards and Sealed Boss Cards

Here are the list of some Ragnarok Boss Cards and Sealed Boss Cards:

If you have any clarifications or any suggestions or screenshots of other sealed boss cards just shoot me an email @ admin@precisionandcontrol.com. Thanks guys! Rok on!

 

Amon Ra Card

All Stats + 1
Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives Physical Damage.
[Base Intelligence ≥ 99]
Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%.

Sealed Amon Ra Card

When character receives damage of physical attack, there is certain rate to activate Auto Spell and cast skill [Kyrie Eleison] Lv5.
If this card is equipped by character with 99 INT, the rate of using skill [Kyrie Eleison] is increased.
If compounded equipment is refined to +15 and above, cast skill [Kyrie Eleison] Lv8.

 

Atroce Card

ATK + 25
When dealing a physical attack there is a small chance that for 10 seconds your aspd will increase by 100%.

Sealed Atroce Card

ATK+15
Has a chance attack speed increases by 50% for 10 seconds during physical attack.
If compounded equipment is refined to +15 and above, ATK+25, Has a chance attack speed increases by 75% for 10 seconds during physical attack.

 

Beelzebub Card

Reduce Floating Cast Time by 30%.

Sealed Beelzebub Card

Reduce Floating Cast Time by 15%

 

Boss Ygnizem Card

Every 10 seconds, you recover 50 HP and 10 SP.
Increases Maximum HP and Maximum SP by 10%.

Sealed Boss Ygnizem Card

Every 15 seconds will recover 50 HP and 10 SP,
Increases Maximum HP and Maximum SP +5%
If compounded equipment is refined to +15 and above, HP and SP recovery period shortened to 10 seconds, MHP and MSP +2%.

 

Dark Lord Card

Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage.
[+ Dark Illusion]
Maximum HP and SP + 20%

Sealed Dark Lord Card

When character receives damage, there will be certain rate of activating Auto Spell to cast Level5 skill of Meteor Storm.
If equipped with Dark Illusion Card, MAXHP+10% and MAXSP+10%.
If compounded equipment is refined to +15 and above, MAXHP+5% and MAXSP+5% upon equipped with Dark Illusion Card.

 

Dark Snake Lord Card

Never be affected by Blind and Curse effects.
INT + 3

Sealed Dark Snake Lord Card

INT+3
Have chance resist to Darkness and Curse.
If compounded equipment is refined to +15 and above, have higher chance resist to Darkness and Curse

 

Dracula Card

Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.

Sealed Dracula Card

There’s 5% rate that 5% of damage dealt to enemies will be absorbed as SP.
If compounded equipment is refined to +15 and above, the absorb rate increase to 7%.

 

Eddga Card

Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
Maximum HP – 25%

Sealed Eddga Card

Unlimited use of [Endure] skill.
Reduces 50% MaxHP,
If compounded equipment is refined to +15 and above, Reduces 35% MaxHP.

 

Fallen Bishop Card

MATK + 10%, Maximum SP – 50%
Increases damage inflicted on Demihuman and Angel monster by 50%.

Sealed Fallen Bishp Card

MATK+5%, MaxSP-50%.
Increases magic damage to Demihuman and Angel monsters by 25%.
If compounded equipment is refined to +15 and above,
MATK+8%, MaxSP-50%.
Increases magic damage to Demihuman and Angel monsters by 33%.

 

Garm Card

Add a 50% chance of auto casting ‘Freeze’ on an enemy when the user receives Physical Damage.

Sealed Garm Card

Whenever character receives damage from physical attack, there is 25% chance to inflict enemies with Frozen status.
If compounded equipment is refined to +15 and above, there is 40% chance to inflict enemies with Frozen status.

 

Gloom Under Night

Increase damage inflicted on Holy Property, Shadow Property, Angel monster, Demon monster by 40%.

Sealed Gloom Under Night

Increases Physical damage to Holy, Shadow, Angel and Demon monsters by 20%,
If the compounded equipment is refined to +15 and above, increases Physical damage to Holy, Shadow, Angel and Demon monsters by 10%.

 

 

High Priest Card

Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.

Sealed High Priest Card

Adds a chance of autocasting Lv1 Assumptio on the wearer each time the wearer receive a Magical or a Physical Damage.
If compounded equipment is refined to +15 and above, it has higher chance to autocast the skill

 

High Wizard Card

Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.

Sealed High Wizard Card

The wearer’s attack will ignore the MDEF of regular monsters,
Increase Floating Casting Time by 150% and reduces SP Recovery by 150%, drains 3000 SP when the compounded headgear is unequipped.
If compounded equipment is refined to +15 and above, increase Floating Casting Time by 120%, reduces SP Recovery by 120%, drains 2000 SP when the compounded headgear is unequipped.

 

Ifrit Card

Increase ATK, Critical Rate, and HIT every 10 Job Level.
Add a 1% chance of auto casting Level 2 Earthquake on the user when the user receives Physical Damage.

Sealed Ifrit Card

ATK, Critical, Hit is increased depending on the 50% of wearer’s job level divided by 10.
Autospell Earthquake lvl2 by a certain chance when receiving physical attack.

 

Incantation Samurai Card

Ignore normal monster’s defense when attacking.
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.
Drain 999 HP as the weapon is unequipped.

Sealed Incantation Samurai Card

Pierce Defense of normal monster.
HP of wearer will not recover automatically and losses 888 HP every 5seconds. When equip wearers will loses 999HP.
If compounded equipment is refined to +15 and above, wearer will losses 777HP every 8seconds.

 

Kiel Card

Reduces all skill’s after-cast delay by 30%.

Sealed Kiel Card

Reduce Cast Delay of all skills by 15%.
If the compounded equipment is refined to +15 and above, reduce cast delay 5%

 

Ktullanux Card

Increases damage against Fire Property monsters by 50%.
Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.

Sealed Ktullanux Card

Increases physical damage to Fire monsters by 25%. Adds a chance to auto casting Lv 10 Frost Nova when wearer receives physical or magic damage.
If compounded equipment is refined to +15 and above, increases physical damage to fire monsters by 10%

 

Lady Tanee Card

Maximum HP – 40%
Maximum SP + 50%
Add a 2% chance of gaining ‘Banana’ each time a monster is killed.
Double Banana’s healing rate.

Sealed Lady Tanee Card

MHP -60%, MSP +50%.
Have chance to drop Banana when defeating monsters; Increases effect of Banana by 50%.
If compounded equipment is refined to +15 and above, MHP -50%, MSP +50%; Have chance to drop Banana when defeating monsters; Increases effect of Banana by 80%.

Lord of  Death Card

Add a 0.1% chance of auto casting ‘Coma’ on an enemy.
Add a 5% chance of auto casting Stun, Curse, Silence, Poison, External Bleeding on the enemy when attacking.

Sealed Lord of  Death Card

There is a certain rate to inflict Coma status on enemies,
There is a certain rate to inflict Stunned, Cursed, Silence, Poisoned, Wound status in melee combat.
If compounded equipment is refined to +15 and above, the rate to inflict the status above is increased.

 

Master Smith Card

Add a 10% chance of breaking the enemy’s weapon and a 7% chance of breaking the enemy’s armor when attacking.

Sealed Master Smith Card

Adds a 5% chance of destroying an enemy’s weapon and a 4% chance of destroying its armor each time the wearer physically attacks.
If compounded equipment is refined to +15 and above, has a 8% chance of destroying an enemy’s weapon and a 6% chance of destroying its armor each time the wearer physically attacks.

 

Mistress Card

Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills.

Sealed Mistress Card

Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 50% when using skills.

Moonlight Flower Card

Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.

Sealed Moonlight Flower Card

Can use Increase AGI Lv.1.
If compounded equipment is refined to +15 and above, can use Increase AGI Lv.5.

 

Orc Hero Card

Gain immunity to the Stun status.
VIT + 3

Sealed Orc Hero Card

40% rate avoids being Stun. VIT+3
If compounded equipment is refined to +15, 60% rate avoids being Stun.

 

Orc Lord Card

Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.

Sealed Orc Lord Card

Can reflect 15% damage to enemies when being physically attacked in short range.
If compounded equipment is refined to +15 and above, can reflect 25%  damage to enemies.

 

Pharaoh Card

Reduce SP Consumption of skills by 30%.

Sealed Pharoah Card

Reduce 15% of normal SP amount required to perform the skill.

 

Phreeoni Card

HIT + 100

Sealed Phreeoni Card

HIT +50
If compounded equipment is refined to +15 and above, HIT +75

 

Sniper Card

Reduces HP recovery by 100%.
Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

Sealed Sniper Card

Adds 5% chance of absorbing 10% of the physical damage inflicted on an enemy by the wearer as HP, but also reduces HP Recovery by 100%.
If compounded equipment is refined to +15 and above, 5% chance of absorbing 10% of the physical damage inflicted on an enemy by the wearer as HP

 

Stormy Knight Card

Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking.
Has 20% chance of Freezing an enemy when attacking.

Sealed Stormy Knight Card

Activate Auto Spell during physical attack to cast skill [Storm Gust] Lv1.
When character attacks enemy, have chance to inflict Frozen status on enemies.
If compounded equipment is refined to +15 and above, have higher chance to inflict Frozen status on enemies.

 

Tao Gunka Card

Maximum HP + 100%
DEF – 50, MDEF – 50

Sealed Tao Gunka Card

MaxHP + 50%, DEF – 50, MDEF – 50.
If compounded equipment is refined to +15 and above, MaxHP + 75%, DEF – 50,  MDEF – 50.

 

Turtle General Card

Increases damage inflicted on all enemies by 20%.
Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.

Sealed Turtle General Card

ATK increases by 10%,
Activate Auto Spell during physical attack to cast [Magnum Break] Lv10.
If compounded equipment is refined to +15 and above, ATK increases by 5%.

 

Vesper Card

Every time you do a Magical attack, it ignores 30% of Boss-type monster’s MDEF, and does damage accordingly.
DEX + 2

Sealed Vesper Card

Ignores 15% of Boss Monster’s Magic Defense Rate when inflicting magic attacks againts them.
If compounded equipment is refined to +15 and above, Ignores 25% of Boss Monster’s Magic Defense Rate when inflicting magic attacks againts them.
Dex + 2

 

White Lady Card

Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 30%.
Increases SP taken by all skills by 15%.

Sealed White Lady Card

Increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 15% when they are cast by the wearer, but also increases SP Consumption by 30%.
If compounded equipment is refined to +15 and above, increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 25% when they are cast by the wearer, but also increases SP Consumption by 20%.

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